Castle Revival
Thursday 20 July 2006 at 12:57 am.So I decided I wanted to implement a copy of the old Roguelike Castle of the Winds, which was probably the first RPG I ever played.
I decided, however, to be even more challenging, I wanted to make this remake in C#. Someone tell me if I'm being scary yet.
Anyway, I wanted the convenience of Windows.Forms so I could visually design the window, then add in the function after that. I wanted to RAD it, basically. So I mounted the ISO for Visual C# Express I downloaded when they decided to release all the Visual Studio Express products as free (that way I didn't have to download any of them later), and got to work.
Learned a couple odd things, like AutoScroll doesn't allow manipulation of the scrollbar values manually (which is needed for tiling images), but so I had to dump that code and replace it with separate scrollbars.
So, compare the original:

to what I have so far:

I've got it drawing a 25x25 tilemap, which you see the width on that window is wider so the scrollbar isn't needed (its dynamic based on the size of the window :) ), but no actual maps or scrolling yet. That's where I'm leaving off for now, will work on it more tomorrow.
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Title: Castle RevivalDate posted: 20 07 06 - 00:57
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