Meters and Scales

Monday 28 November 2005 at 4:05 pm

Lightwave has a scale system built into it. It allows you to make models accurate to English and Metric scales with feet, inches, meters, millimeters, all to an accurate scale. In experimenting with scale, I made a box 180 feet by 120 feet, and 10 feet tall, and a ovaloid that's exactly 6 feet tall for comparison.

DeleD has no such scale system. Everything's relative. So, once I exported from Lightwave into DeleD to explore it using the level preview plugin, I experimented with the scale to get approximatelythe right size. Once i had that I made some more boxes in DeleD to match the final size of the box, and stacked a bunch on top of each other to make a 9 story building. Then added a couple scaled windows to make it a little easier to look at to judge size.

After that, I loaded in more windows and left them actual scale when they were loaded. Now most of the pre-fabs in DeleD are scaled to all match each other. So the windows would be to the scale I used to originally scale the loaded model to actual size (when DeleD imports OBJ files it makes them really tiny) And then I came to realize somethig...

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It's a midget! That camera's gotta only be like 3 feet tall!

Happy Thanksgiving

Thursday 24 November 2005 at 12:11 pm

Happy Thanksgiving everyone!

Had a feeling...

Saturday 19 November 2005 at 4:35 pm

Never fails, every time I either do an OS format and reinstall, or move to a new computer, I somehow manage to forget something.

This time, I forgot to copy over the overpass work from my Lightwave folder




Friday 18 November 2005 at 3:57 pm

Well, I've finally decided I've had enough. The Home Edition installation on my desktop is just a total mess. Drivers, codecs, everything's just in chaos. So I decided to format it and restore it back to factory settings. In the midst of installing my updates and stuff, then I've got to reinstall my video card and TV Tuner, and from there the software I need.


Wednesday 16 November 2005 at 12:01 am

So, while I was setting up Code::Blocks and compiling a 64-bit DLL in my x64 installation I decided I wanted to set this up. So, here it is.

Problem is, there's a default post that was there to build the file. And I can't get rid of it o_O

EDIT: well I got rid of it by deleting a couple of files. should be fine now.